Blender 2.5 Game Tutorial










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opensource.com

Cool new features coming to Blender 2.75 06/17/15, via opensource.com

When Blender got the ability to "animate everything" in the 2.5 updates a couple years ago, the existing dependency graph handled it adequately, but was slow, would fail in some cases, and would report cyclic dependencies where you didn't think there

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The Easy-Peasy 10-Minute Makeup Routine You Need to Try 06/18/15, via POPSUGAR

I've been dying to share this look with you all since I've been wearing it for the past couple of months. It's very simple to re-create and I think it's perfect for any look that you're trying to achieve. It's subtle, but still pops which I love about

Blender 2.5 Planks Physics Game Tutorial - Part 1

https://www.youtube.com/watch?v=iK7E0jfvTIM

Download links in Description. This is a tutorial to help you get started creating your own interactive planks physics game using Blender 2. 5. Blender 2. 5 (free.

Library

Game Development with Blender, 1st ed.

Game Development with Blender, 1st ed.

Published by Cengage Learning 2013

ISBN 9781435456631,1435456637
448 pages

GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring an easy-to-use layout, the Blender Game Engine allows even beginners to create simple 3d games that include animation, lighting, sound and more.


Cool new features coming to Blender 2.75 - opensource.com

The release of Blender 2. 75 is right around the corner. Granted, with a two[-ish]-month release cycle, that always seems to be the case. Of course, this particular release cycle has happened squarely in the middle of the Blender Institute's production of Cosmos Laundromat , also known as the Gooseberry Open Movie Project. A lot of the goodies from that project are still in heavy development (and use) in a separate branch. however, there have been a boatload of cool and interesting features—in addition to critical bug fixes—that have found their way into the master branch. Let's have a gander at some of the big ones. Stereo 3D One of the biggest features merged into Blender this go-round were from the multiview branch. In short, Blender now fully supports the ability to create stereoscopic 3D images. With the increased pervasiveness of 3D films and televisions—not to mention VR headsets in gaming—a lot of people are interested in generating images that play nice in this format. And now Blender can. There's support for everything from the (admittedly chintzy) red/cyan anaglyph 3D display, to more advanced interlacing and page flip display techniques. The support for this kind of display isn't just in final rendering, either. So if you happen to have a 3D display device as part of your computing rig, you can actually work in Blender, in 3D. There's a great write-up on actually using Blender's stereo 3D features in the Blender reference manual. Better AMD GPU support in Cycles Blender's GPU-accelerated renderer, Cycles, got a huge bump in this release as well. Although Cycles is designed to take advantage of the computational power of modern GPUs, up to this point that capability has been crippled on AMD-based video cards. Well, happily, a few AMD developers submitted a massive patch to Blender that effectively allows Cycles to render using AMD GPUs. Not all of Cycles features are supported yet—including motion blur, camera blur, subsurface scattering, volumetrics, and transparent shadows—but those will come in time. We had to wait for those features to get supported on CUDA GPUs when they were first introduced, too. The biggest thing is that if you have a video card that's capable of supporting OpenCL for GPU computation, you can take advantage of a much faster rendering experience with Cycles. Light portals in Cycles A long-standing gripe from people who use Cycles to render scenes of building interiors is that it would take a very long time for the image to converge on a noiseless result. To help remedy this, a Portal option was added to area lamps. In a given scene, you put an area lamp in front of an opening that light is supposed to come through (window, open doorway, skylight, etc. At this point, the area lamp no longer emits light. Instead, it serves as a guide to let the Cycles renderer know that this is where the environmental lighting for the scene is coming from. Sample-for-sample, if you use light portals in your scene, the rendering process is slower. however, because the image converges on a more noise-free result with fewer samples, the overall render time should be dramatically reduced. Multi-object editing One of the features that Blender users have been wanting for ages is the ability to make modifications to multiple selected objects at the same time. For example, if you have a dozen objects with a Subdivision Surface modifier and you want to increase number of subdivisions they have, it used to be that you would have to select each object individually and change those values one at a time (or... You just select your objects, hold the Alt key while changing your subdivision values, and all of them change. Granted, this feature could still use a bit of maturing. Although it works on all number entry fields, sliders, check boxes, and drop-downs, it doesn't work for anything that's operator-based. For instance, if you want to add the same modifier to all selected objects, that's not yet possible. Also, the decision to use the Alt key modifier is temporary, and a more natural approach is likely in future release of Blender. But, that said, this little feature is a huge benefit to people who work with a lot of objects in a scene. Dependency graph A quiet addition on this release is a massive overhaul of Blender's dependency graph. This is a big deal when it comes to rigging and animation in Blender.

Source: opensource.com

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Buget blender / gaming build. - 12/27/14, via Tom's Hardware

I am planning on building a PC for blender animation / gaming. my budget is $600 to $700 including the OS. Also, my local Micro Center has the following CPU/MOBO combo deals. - an Pentium g3258 and a MSI z97 PC mate ATX for $100.

New PC build mainly for Blender 3D - 11/01/13, via Tom's Hardware

Ok, switched the Kinsington SSD for a Samsung SSD 840 Evo (ca . 87.58 €), it has very good reviews. I chose a Bluray drive because I want to watch some blueray movies and I don't intent for a major upgrade in the next few years. It seems more future ...

Book Review: Blender 2.5 Materials and Textures Cookbook by Colin Litster - 04/26/11, via Seattle Post Intelligencer

Blender 2.5 Materials and Textures Cookbook is more than anything a tutorial/reference book. The same chapter structure runs throughout the book, and I can see a 3D designer buying Blender 2.5 Materials and Textures Cookbook for something to have next to ...

Directory

  1. Tutorials - blender.org - Home of the Blender project ... This Blender 2.5 modeling tutorial shows you the basics of modeling a entire building exterior from photo ... In this Blender Video Game Engine Tutorial, ...
  2. Doc:2.4/Tutorials/Game Engine/BSoD - BlenderWiki Introduction to the Game Engine . The Format of the Tutorial, ... The basics of the Blender Game Engine, ... Blender Development; Blender 2.5;
  3. Blender 2.5 - Using Animations in Blender Game Engine Note: If you want this to happen on a keypress or something else (instead of looping), just change the sensor. Andrew Price's Tutorial on creating a ...
Tutorial Blender 2.5 GE (Game Engine, motore di gioco), apertura porte ...
Tutorial Blender 2.5 GE (Game Engine, motore di gioco), apertura porte ...
Blender 2.5 Planks Physics Game Tutorial - Introduction'][0 ...
Blender 2.5 Planks Physics Game Tutorial - Introduction'][0 ...
Image by wn.com
Tutorial Blender 2.5 GE (Game Engine, motore di gioco), apertura porte ...
Tutorial Blender 2.5 GE (Game Engine, motore di gioco), apertura porte ...

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